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Game companies · Community tournaments

Thousands of players.
One click to register.

Just like we did for Riot's Ramadan events and PC cafe tournaments, we manage large-scale, recurring tournaments open to thousands of players end to end - registration, matchmaking, refereeing and results are all automated.

Open to large audiences Recurring, automated operations Official game company partnerships
Community tournaments - cumulative
250K+
Total users
25K+
Players in community tournaments
3K+
Participating teams
%250
Participation growth (Riot case)
Case study
From manual refereeing to digital automation

We fully digitized the internet-cafe tournament system Riot Games had run with physical referees since 2010. With TETO Games infrastructure, match results played in internet cafes can be verified, suspicious cases flagged, and the process continued entirely online.

"A process run physically since 2010 - now fully digital."
Case study
A format that raised participation 2.5x

The community tournaments we organized for Riot Games' titles in 2023 and 2024 raised the competitive player count by 2.5x in participation rate. More than 3,000 teams and 25,000 players competed across these tournaments.

2.5x
Participation growth
3.000+
Teams
25.000+
Players
Case study
A recurring, seasonal community program

In 2023 and 2024 we ran Ramadan-special tournaments for League of Legends, VALORANT and Wild Rift, reaching more than 15,000 players in total. In 2024 we also delivered a fully automated ranking event, the Ramadan Community Race.

15.000+
Players (2 seasons)
3
Games (LoL, VALORANT, Wild Rift)
100%
Automated ranking event
Case study
A bridge from campus to the professional stage

For Moonton's Mobile Legends: Bang Bang, we integrated our Always-ON series with MTC Turkey League open qualifiers, giving amateur players a direct path to the professional stage. Our University Ambassador Program currently has 51 ambassadors, with a target of 150 - weekly inter-campus tournaments keep growing the community.

51 → 150
University ambassadors (current → target)
4 seasons
Per year
20 tournaments
Per year
Process
How a community tournament comes together

We design the format together with you and run the entire operation.

01
Format definition
Which game, which audience, and how often the tournament will repeat.
02
Platform setup
Registration page, automated matchmaking and integration with your panel.
03
Operations
Refereeing, moderation and live support throughout the tournament.
04
Reporting
Participation data and performance metrics delivered after the event.
Package scope
What is included?

The full operational workload belongs to TETO Games.

Platform & setup

  • Automated registration and matchmaking system
  • Integration with the game company's panel
  • Discord bot and notification automation

Operations & integrity

  • Referee and moderation support
  • Detection of fraudulent or suspicious matches
  • Participation and performance reporting
Frequently asked questions
Questions you may have
How many players can this scale to?
In Riot Games' community tournaments we reached more than 25,000 players. The system is designed for large-scale participation.
Can tournaments be run at physical venues like internet cafes?
Yes. In our PC Cafe project with Riot Games, we built a system that digitally verifies matches played at physical venues.
How often can tournaments run?
Weekly, monthly or seasonal - designed around your needs. It can also be adapted to periodic campaigns, as with our Ramadan events.
Can this include a university or ambassador layer?
Yes - as with our Mobile Legends: Bang Bang program, we can build a campus ambassador network and weekly inter-university tournaments alongside the main series.
Grow your community

Let's design the tournament that grows your community

Share your game, target audience and timeline. We will get back to you within 48 hours.