Home Solutions In-house esports tournament Intercompany tournament Always-ON sponsorship Custom branded tournament Community tournament management Esports leagues Custom tournament formats Esports consulting Become a Partner References Blog About us
Game companies · Esports leagues

The roadmap from
amateur to professional.

Point collection during the league stage, a second chance in the promotion stage, and a grand final at season's end - we design structured competition systems that can span a calendar of up to 8 months, as we built for the Always-ON series.

Point system & standings Multi-season, year-round Online + offline finals
Always-ON 2026 - league scale
30K+
Team registrations
200K+
Participants
8 months
Season length
545K TL
Annual prize pool per game
League mechanics
How a season progresses

Each season runs 4 months: the first 3 months are the league stage, the final month is the playoff period. During the league stage, 6 tournaments are held at two-week intervals and teams climb the standings by collecting points. At season's end, a total of 8 teams - from league performance, the promotion stage and the Last Chance tournament - compete for the championship in a Double Elimination format.

Stage 1
League stage
3 months, 6 tournaments at two-week intervals - teams collect points.
Stage 2
Promotion stage & Last Chance
Top 3 advance directly; ranks 4-35 (32 teams) enter the promotion stage; the Last Chance tournament champion also advances.
Stage 3
Season final
8 teams compete in a Double Elimination format for the championship.
Stage 4
Online + offline final
Online early rounds, offline grand final in front of a live audience.
Case study
Always-ON League of Legends & VALORANT 2026

Starting in 2026, the Always-ON series dedicated to League of Legends and VALORANT consists of 2 main seasons, each running 4 months. The series stands out with dedicated broadcast production and offline final events for both titles. The ecosystem also includes Wild Rift, Mobile Legends: Bang Bang, PUBG Mobile and PUBG: Battlegrounds in different formats.

2 seasons
Per year
14 tournaments
Total
8 months
Calendar span
4 days
Live broadcast per season

The early final stages are broadcast live online; the Lower Bracket Final and Grand Final are played offline on stage in front of a live audience.

Across game companies
How the league structure adapts per game

The same weekly-tournament-to-season-final backbone adapts differently depending on the game company and title. Note: some of these formats are in the design/proposal stage, not yet completed results.

Game company Structure Seasons Distinct feature
Ubisoft (R6S) "Special Series" - one 3-month season, 4 weekly tournaments → Open Qualifier / Last Chance → IMPACT final 1 (launch) Competitive teams mixed with invited influencer teams in the final - 180,000 TL total prize pool
Supercell (Brawl Stars + Clash Royale) Year-round, 6 seasons, 2 months / 5 weeks per season (4 weekly tournaments + monthly final) 6 / year Closest match to the LoL & VALORANT model - 60 tournaments + 12 broadcast days/year (2 titles combined)
Moonton (MLBB) Main series (4 seasons/year, 20 tournaments) + a separate university stage layer + MTC Turkey League open-qualifier integration 4 / year The most concrete promotion-stage example - bridges amateur players into a real third-party professional league
Format options
Choose the right league format

These options can also be combined with each other.

Single seasonA 4-month league plus a single final.
Multi-seasonThe Always-ON model - 2 or more seasons across the year.
Offline final includedLower bracket and grand final played on stage.
Online onlyFully digital, no offline component required.
Package scope
What is included?

League operations

  • League management system with panel integration
  • Point system and automated standings
  • Promotion stage / Last Chance tournament design
  • Referee and moderation management

Production & reporting

  • Broadcast production and technical direction
  • Offline final event organization
  • Data analysis and performance reporting
  • Brand integration and partner activations
Frequently asked questions
Questions you may have
How many games can a league run for at the same time?
In Always-ON 2026, dedicated seasons for League of Legends and VALORANT run alongside Wild Rift, Mobile Legends, PUBG Mobile and PUBG: Battlegrounds in different formats within the same ecosystem.
Is an offline final mandatory?
No, it can run fully online. But bringing part of the season final to an offline stage strengthens both competitiveness and production quality.
How is the prize pool determined?
It is customized to the game company's budget. In Always-ON 2026, an annual prize pool of 545,000 TL per game is planned.
Can the league connect to an existing third-party professional league?
Yes - as with the MTC Turkey League integration we built for Mobile Legends: Bang Bang, an amateur promotion path can be connected to a real third-party professional league.
Build your league

Let's build your season structure together

Share your game, target audience and timeline. We will get back to you within 48 hours.