Point collection during the league stage, a second chance in the promotion stage, and a grand final at season's end - we design structured competition systems that can span a calendar of up to 8 months, as we built for the Always-ON series.
Each season runs 4 months: the first 3 months are the league stage, the final month is the playoff period. During the league stage, 6 tournaments are held at two-week intervals and teams climb the standings by collecting points. At season's end, a total of 8 teams - from league performance, the promotion stage and the Last Chance tournament - compete for the championship in a Double Elimination format.
Starting in 2026, the Always-ON series dedicated to League of Legends and VALORANT consists of 2 main seasons, each running 4 months. The series stands out with dedicated broadcast production and offline final events for both titles. The ecosystem also includes Wild Rift, Mobile Legends: Bang Bang, PUBG Mobile and PUBG: Battlegrounds in different formats.
The early final stages are broadcast live online; the Lower Bracket Final and Grand Final are played offline on stage in front of a live audience.
The same weekly-tournament-to-season-final backbone adapts differently depending on the game company and title. Note: some of these formats are in the design/proposal stage, not yet completed results.
| Game company | Structure | Seasons | Distinct feature |
|---|---|---|---|
| Ubisoft (R6S) | "Special Series" - one 3-month season, 4 weekly tournaments → Open Qualifier / Last Chance → IMPACT final | 1 (launch) | Competitive teams mixed with invited influencer teams in the final - 180,000 TL total prize pool |
| Supercell (Brawl Stars + Clash Royale) | Year-round, 6 seasons, 2 months / 5 weeks per season (4 weekly tournaments + monthly final) | 6 / year | Closest match to the LoL & VALORANT model - 60 tournaments + 12 broadcast days/year (2 titles combined) |
| Moonton (MLBB) | Main series (4 seasons/year, 20 tournaments) + a separate university stage layer + MTC Turkey League open-qualifier integration | 4 / year | The most concrete promotion-stage example - bridges amateur players into a real third-party professional league |
These options can also be combined with each other.
| Single season | A 4-month league plus a single final. |
|---|---|
| Multi-season | The Always-ON model - 2 or more seasons across the year. |
| Offline final included | Lower bracket and grand final played on stage. |
| Online only | Fully digital, no offline component required. |
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